Shoreline
The tide turns things over. Watch the beach, let the wave in, and point to what it changed.
Duration 3 Minutes
The tide turns things over. Watch the beach, let the wave in, and point to what it changed.
Duration 3 Minutes
A stretch of beach at night, with shells, pebbles, driftwood and sea glass lying on the sand. You look at it for a few seconds, then let the wave in. The water runs up the beach, covers everything, and draws back, and while it is over them it changes a few things. One has moved. One has turned. One has gone a different colour. Something new has been left behind. You tap what changed.
The whole game is that one loop, and the only thing that grows is how much of the beach you have to hold in mind at once. It starts at a single change, which is a warm up rather than a game. Read a beach cleanly and the next one asks for more, up to six things changing at the same time, with more on the sand and less time to look.
Take as long as you like over the beach, or send the wave in early when you are ready. When the water draws back, tap each thing that changed. The wave shows you what it did as it goes, so a thing that moved is carried and set down, a thing that turned is spun, and a colour washes over from below as the water leaves. You are watching it happen, not guessing between a before and an after.
Three misreads bring the tide back in. It shows you what it had changed and the next beach is a step easier, which is the whole of what happens: nothing is taken away, and the shells you have already gathered stay gathered.
Holding a scene in mind and comparing it against the same scene a moment later is visual working memory, and the number of things you can hold at once is the thing that grows. That is why the game is built around that one number. It is also why nothing is ever removed from the beach: every answer has to be something you can point at, so a change you cannot see is never a change you are asked for.
There is no way to lose and no clock on any single decision. A wrong tap costs you the clean read and nothing else. Asking to be shown costs nothing at all and does not move you back. The shells only ever go up, and the night ends on its own after three minutes with whatever you gathered.
Free to play in your browser, on a phone or a laptop, with a finger or a mouse. No account, no download, nothing to install. The game is at the top of this page, ready when you are, and there are more calm games for busy minds on the home screen.
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